Veteran Producer Reveals How Blockchain Games Can Reach Mainstream Adoption
• Peter Bergstrom, a veteran of the mainstream gaming industry, is working to bring blockchain gaming up to par with traditional video games.
• Bergstrom talks about what makes or breaks a game title and why blockchain games haven’t taken off yet.
• He shares his views on what needs to be done for the success of blockchain gaming and the GameFi ecosystem.
Veteran Mainstream Gaming Producer Talks Blockchain Game Adoption
Former Age of Empires producer Peter Bergstrom has stepped into the Web3 world to help bring blockchain gaming up to par with traditional video games. In an interview with Cointelegraph, he dives into the factors that make or break a game title, his take on why blockchain games haven’t taken off yet, and how the ecosystem can expedite their success.
What Makes or Breaks A Game Title?
Bergstrom believes that challenging the status quo of an established industry is no easy feat and therefore the blockchain gaming industry is tasked with delivering everything mainstream games offer while exceeding gamers‘ expectations with new features and experiences. Thus, in order for a game title to be successful it needs to deliver on all aspects including gameplay mechanics, design, player experience etc.
Why Haven’t Blockchain Games Taken Off?
According to Bergstrom, there are several reasons as to why blockchain games have not been able take off as expected in comparison to their mainstream counterparts. One major factor being that mainstream players are accustomed having certain features such as microtransactions available within their titles which are not currently present in most crypto-based titles making them seem less desirable when compared side by side.
GameFi Ecosystem & How To Expedite Success
The crypto community continues to bet big on the success of blockchain gaming and its associated GameFi ecosystem which combines both finance and gaming together seamlessly through various innovative technologies such as cryptocurrencies, nonfungible tokens (NFTs) etc.. In order for this dream of a successful crypto-gaming future become reality however; developers need focus on creating content that meets user expectations while also incorporating some sort of financial incentive mechanism that will attract both investors and players alike.
Conclusion
To conclude, Peter Bergstrom believes that in order for blockchain games take off they must meet user expectations while also incorporating some sort of financial incentive mechanism which will help drive adoption among investors as well as gamers alike. Ultimately however; only time will tell if these projects can live up to their potential or if they will ultimately prove unsuccessful like many before them have done so already.